FAQ
Why 42clownfish?
Short name. Simple work. Make the hard parts behave.
Game-server work?
Ticks, packets, commands, saves, rollouts. The stuff that breaks when people actually show up.
Modding?
Features, compatibility, cleanup, and fixes that do not fight the next update.
Worldgen?
Deterministic seeds, fast paths, and no mystery randomness.
How I work?
Small changes. Measure it. Ship it. Repeat.
What
I work on multiplayer and game code that has to keep running. Simple systems win because they are easier to debug when something is on fire.
Focus
- server loops and tick cost
- networking and command flow
- mod compatibility and cleanup
- worldgen, seeds, terrain, spawns
- logs, crash paths, safer rollouts
Stack
Java, Kotlin, C#, Rust, Linux, Docker. The tool does not matter as much as keeping the system understandable.
When
When it works locally but falls apart under real load. When a mod needs to stop breaking every update. When worldgen needs to be fast, stable, and explainable.
Contact
Send the repo, the problem, and what good looks like.
[email protected]